Cogito, ergo sum
UE3:SeqAct_ModifyObjectList (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_ModifyObjectList |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
A ModifyObjectList Action is used to manipulate an ObjectListVar or a set of ObjectListVars.
Basically, a ModifyObjectList Action should be thought of as the operations that can be done to a set of ObjectLists. You have the Action point to a set of ObjectLists and then you use the normal kismet firing of events to cause the Action to affect the Lists.
The action provides a number of actions:
Add: This will add objects that are being referenced to the List(s) Remove: This will remove objects that are being referenced from the List(s) Empty: This will remove all objects in the List(s)
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Todo: this should be a conditional
Properties
Property group 'SeqAct_ModifyObjectList'
ListEntriesCount
Type: int
Modifiers: editconst
Default values
Property | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
InputLinks[0] |
|
||||||||||||||
InputLinks[1] |
|
||||||||||||||
InputLinks[2] |
|
||||||||||||||
ObjCategory | "Object List" | ||||||||||||||
ObjName | "Modify ObjectList" | ||||||||||||||
VariableLinks[0] |
|
||||||||||||||
VariableLinks[1] |
|
||||||||||||||
VariableLinks[2] |
|