Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:SeqAct_ModifyObjectList (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_ModifyObjectList
Package: 
Engine
This class in other games:
UDK

A ModifyObjectList Action is used to manipulate an ObjectListVar or a set of ObjectListVars.

Basically, a ModifyObjectList Action should be thought of as the operations that can be done to a set of ObjectLists. You have the Action point to a set of ObjectLists and then you use the normal kismet firing of events to cause the Action to affect the Lists.


The action provides a number of actions:

Add: This will add objects that are being referenced to the List(s) Remove: This will remove objects that are being referenced from the List(s) Empty: This will remove all objects in the List(s)


Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Todo: this should be a conditional

Properties

Property group 'SeqAct_ModifyObjectList'

ListEntriesCount

Type: int

Modifiers: editconst


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Add To List"
InputLinks[1]
Member Value
LinkDesc "Remove From List"
InputLinks[2]
Member Value
LinkDesc "Empty List"
ObjCategory "Object List"
ObjName "Modify ObjectList"
VariableLinks[0]
Member Value
LinkDesc "ObjectRef"
PropertyName
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_ObjectList'
LinkDesc "ObjectListVar"
MaxVars 255
MinVars 1
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Int'
LinkDesc "ListEntriesCount"
MaxVars 255
MinVars 1
PropertyName 'ListEntriesCount'