Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqAct_PlayCameraAnim (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlayCameraAnim
Package: 
Engine
Direct subclass:
UTSeqAct_DemoPlayCameraAnim
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'SeqAct_PlayCameraAnim'[edit]

BlendInTime[edit]

Type: float

Time to interpolate in from zero, for smooth starts.

Default value: 0.2

BlendOutTime[edit]

Type: float

Time to interpolate out to zero, for smooth finishes.

Default value: 0.2

bLoop[edit]

Type: bool

True to loop the animation, false otherwise.

bRandomStartTime[edit]

Type: bool

True to start the animation at a random time (good for things like looping shakes)

CameraAnim[edit]

Type: CameraAnim

Reference to CameraAnim to play. Note that specified Pawn/Controller must be using an AnimatedCamera.

IntensityScale[edit]

Type: float

Scalar for intensity. 1.0 is normal.

Default value: 1.0

Rate[edit]

Type: float

Rate to play. 1.0 is normal.

Default value: 1.0

Internal variables[edit]

AnimTimeRemaining[edit]

Type: float

Modifiers: protected, transient

Internal. Time remaining in the animation, in seconds. Used to fire the Finished output at the appropriate time.

bStopped[edit]

Type: bool

Modifiers: protected, transient

Internal. True if this action was stopped via the stop input, false if still playing or it stopped naturally.

Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Play"
InputLinks[1]
Member Value
LinkDesc "Stop"
ObjCategory "Camera"
ObjName "Play CameraAnim"
OutputLinks[0]
Member Value
LinkDesc "Out"
OutputLinks[1]
Member Value
LinkDesc "Finished"
OutputLinks[2]
Member Value
LinkDesc "Stopped"