Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_PlayCameraAnim (UT3)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PlayCameraAnim |
- Package:
- Engine
- Direct subclass:
- UTSeqAct_DemoPlayCameraAnim
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_PlayCameraAnim'[edit]
BlendInTime[edit]
Type: float
Time to interpolate in from zero, for smooth starts.
Default value: 0.2
BlendOutTime[edit]
Type: float
Time to interpolate out to zero, for smooth finishes.
Default value: 0.2
bLoop[edit]
Type: bool
True to loop the animation, false otherwise.
bRandomStartTime[edit]
Type: bool
True to start the animation at a random time (good for things like looping shakes)
CameraAnim[edit]
Type: CameraAnim
Reference to CameraAnim to play. Note that specified Pawn/Controller must be using an AnimatedCamera.
IntensityScale[edit]
Type: float
Scalar for intensity. 1.0 is normal.
Default value: 1.0
Rate[edit]
Type: float
Rate to play. 1.0 is normal.
Default value: 1.0
Internal variables[edit]
AnimTimeRemaining[edit]
Type: float
Modifiers: protected, transient
Internal. Time remaining in the animation, in seconds. Used to fire the Finished output at the appropriate time.
bStopped[edit]
Type: bool
Modifiers: protected, transient
Internal. True if this action was stopped via the stop input, false if still playing or it stopped naturally.
Default values[edit]
Property | Value | ||||
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InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Camera" | ||||
ObjName | "Play CameraAnim" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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