I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:SeqAct_PlayCameraAnim (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_PlayCameraAnim |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'SeqAct_PlayCameraAnim'[edit]
BlendInTime[edit]
Type: float
Time to interpolate in from zero, for smooth starts.
Default value: 0.2
BlendOutTime[edit]
Type: float
Time to interpolate out to zero, for smooth finishes.
Default value: 0.2
bLoop[edit]
Type: bool
True to loop the animation, false otherwise.
bRandomStartTime[edit]
Type: bool
True to start the animation at a random time (good for things like looping shakes)
CameraAnim[edit]
Type: CameraAnim
Reference to CameraAnim to play.
IntensityScale[edit]
Type: float
Scalar for intensity. 1.0 is normal.
Default value: 1.0
PlaySpace[edit]
Type: Camera.ECameraAnimPlaySpace
Space in which to play the camera anim
Rate[edit]
Type: float
Rate to play. 1.0 is normal.
Default value: 1.0
UserDefinedSpaceActor[edit]
Type: Actor
Actor to use to specify the space for CAPS_UserDefined
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
|
||||
InputLinks[1] |
|
||||
ObjCategory | "Camera" | ||||
ObjName | "Play CameraAnim" |
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.