Always snap to grid
UE3:SeqAct_PlayCameraAnim (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_PlayCameraAnim |
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Properties[edit]
Property group 'SeqAct_PlayCameraAnim'[edit]
BlendInTime[edit]
Type: float
Time to interpolate in from zero, for smooth starts.
Default value: 0.2
BlendOutTime[edit]
Type: float
Time to interpolate out to zero, for smooth finishes.
Default value: 0.2
bLoop[edit]
Type: bool
True to loop the animation, false otherwise.
bRandomStartTime[edit]
Type: bool
True to start the animation at a random time (good for things like looping shakes)
CameraAnim[edit]
Type: CameraAnim
Reference to CameraAnim to play.
IntensityScale[edit]
Type: float
Scalar for intensity. 1.0 is normal.
Default value: 1.0
PlaySpace[edit]
Type: Camera.ECameraAnimPlaySpace
Space in which to play the camera anim
Rate[edit]
Type: float
Rate to play. 1.0 is normal.
Default value: 1.0
UserDefinedSpaceActor[edit]
Type: Actor
Actor to use to specify the space for CAPS_UserDefined
Default values[edit]
Property | Value | ||||
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InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Camera" | ||||
ObjName | "Play CameraAnim" |
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.