Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:SeqAct_PrepareMapChange (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PrepareMapChange |
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SeqAct_PrepareMapChange
Kismet action exposing kicking off async map changes
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_PrepareMapChange'[edit]
bIsHighPriority[edit]
Type: bool
If this is TRUE, then a much larger time slice will be given to the loading code (useful for loading during a movie, etc)
InitiallyLoadedSecondaryLevelNames[edit]
Additional secondary levels that should be pre-loaded before the switcheroo.
MainLevelName[edit]
Type: name
The main level that should be transitioned to.
Default values[edit]
Property | Value | ||||
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InputLinks[0] |
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ObjCategory | "Level" | ||||
ObjName | "Prepare Map Change" |