UE3:SeqAct_PrepareMapChange (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PrepareMapChange
Package:
Engine
This class in other games:

SeqAct_PrepareMapChange

Kismet action exposing kicking off async map changes

Properties

Property group 'SeqAct_PrepareMapChange'

bIsHighPriority

Type: bool

If this is TRUE, then a much larger time slice will be given to the loading code (useful for loading during a movie, etc)

InitiallyLoadedSecondaryLevelNames

Type: array<name>

Additional secondary levels that should be pre-loaded before the switcheroo.

MainLevelName

Type: name

The main level that should be transitioned to.

Internal variables

bStatusIsOk

Type: bool

Modifiers: transient


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "PrepareLoad"
ObjCategory "Level"
ObjName "Prepare Map Change"