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UE3:SeqAct_PrepareMapChange (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_PrepareMapChange |
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SeqAct_PrepareMapChange
Kismet action exposing kicking off async map changes
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_PrepareMapChange'
bIsHighPriority
Type: bool
If this is TRUE, then a much larger time slice will be given to the loading code (useful for loading during a movie, etc)
InitiallyLoadedSecondaryLevelNames
Additional secondary levels that should be pre-loaded before the switcheroo.
MainLevelName
Type: name
The main level that should be transitioned to.
Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
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ObjCategory | "Level" | ||||
ObjName | "Prepare Map Change" |