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UE3:SeqAct_SetDOFParams (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_SetDOFParams
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_SetDOFParams'[edit]

BlurKernelSize[edit]

Type: float

affects the size of the Poisson disc kernel

Default value: 5.0

FalloffExponent[edit]

Type: float

exponent to apply to blur amount after it has been normalized to [0,1]

Default value: 4.0

FocusDistance[edit]

Type: float

used when FOCUS_Distance is enabled

Default value: 600.0

FocusInnerRadius[edit]

Type: float

inner focus radius

Default value: 600.0

FocusPosition[edit]

Type: Object.Vector

used when FOCUS_Position is enabled

InterpolateSeconds[edit]

Type: float

Time to interpolate values over

Default value: 2.0

MaxFarBlurAmount[edit]

Type: float

[0,1] value for clamping how much blur to apply to items behind the focus plane

Default value: 1.0

MaxNearBlurAmount[edit]

Type: float

[0,1] value for clamping how much blur to apply to items in front of the focus plane

Default value: 1.0

ModulateBlurColor[edit]

Type: Object.Color

blur color for debugging etc

Default value:

Member Value
A 255
B 255
G 255
R 255

Internal variables[edit]

InterpolateElapsed[edit]

Type: float

Elapsed interpolation time

OldBlurKernelSize[edit]

Type: float


OldFalloffExponent[edit]

Type: float


OldFocusDistance[edit]

Type: float


OldFocusInnerRadius[edit]

Type: float


OldFocusPosition[edit]

Type: Object.Vector


OldMaxFarBlurAmount[edit]

Type: float


OldMaxNearBlurAmount[edit]

Type: float


OldModulateBlurColor[edit]

Type: Object.Color


Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Enable"
InputLinks[1]
Member Value
LinkDesc "Disable"
ObjCategory "Camera"
ObjName "Depth Of Field"