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UE3:SeqAct_SetDOFParams (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Latent >> SeqAct_SetDOFParams
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_SetDOFParams'

BlurKernelSize

Type: float

affects the size of the Poisson disc kernel

Default value: 5.0

FalloffExponent

Type: float

exponent to apply to blur amount after it has been normalized to [0,1]

Default value: 4.0

FocusDistance

Type: float

used when FOCUS_Distance is enabled

Default value: 600.0

FocusInnerRadius

Type: float

inner focus radius

Default value: 600.0

FocusPosition

Type: Object.Vector

used when FOCUS_Position is enabled

InterpolateSeconds

Type: float

Time to interpolate values over

Default value: 2.0

MaxFarBlurAmount

Type: float

[0,1] value for clamping how much blur to apply to items behind the focus plane

Default value: 1.0

MaxNearBlurAmount

Type: float

[0,1] value for clamping how much blur to apply to items in front of the focus plane

Default value: 1.0

ModulateBlurColor

Type: Object.Color

blur color for debugging etc

Default value:

Member Value
A 255
B 255
G 255
R 255

Internal variables

InterpolateElapsed

Type: float

Elapsed interpolation time

OldBlurKernelSize

Type: float


OldFalloffExponent

Type: float


OldFocusDistance

Type: float


OldFocusInnerRadius

Type: float


OldFocusPosition

Type: Object.Vector


OldMaxFarBlurAmount

Type: float


OldMaxNearBlurAmount

Type: float


OldModulateBlurColor

Type: Object.Color


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Enable"
InputLinks[1]
Member Value
LinkDesc "Disable"
ObjCategory "Camera"
ObjName "Depth Of Field"