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UE3:SeqAct_SetInt (UDK)
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Revision as of 05:24, 17 January 2010 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetSequenceVariable >> SeqAct_SetInt |
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Properties
Property group 'SeqAct_SetInt'
Value
Value to apply
Internal variables
Target
Type: int
Target property use to write to
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjName | "Int" | ||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.