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UE3:SeqAct_SetMesh (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetMesh
Package: 
Engine


Properties[edit]

Property group 'SeqAct_SetMesh'[edit]

bAllowDecalsToReattach[edit]

Type: bool

if True then any decals attached to the previous mesh will be reattached to the new mesh

bIsAllowedToMove[edit]

Type: bool

if True then the mesh will be treated as if it is movable

MeshType[edit]

Type: EMeshType

Type of mesh to set

NewSkeletalMesh[edit]

Type: SkeletalMesh

New SkeletalMesh to use for the target actor

NewStaticMesh[edit]

Type: StaticMesh

New StaticMesh to use for the target actor

Default values[edit]

Property Value
ObjCategory "Actor"
ObjName "Set Mesh"

Enums[edit]

EMeshType[edit]

MeshType_StaticMesh 
MeshType_SkeletalMesh