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UE3:SeqAct_SetMesh (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetMesh |
- Package:
- Engine
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Properties[edit]
Property group 'SeqAct_SetMesh'[edit]
bAllowDecalsToReattach[edit]
Type: bool
if True then any decals attached to the previous mesh will be reattached to the new mesh
bIsAllowedToMove[edit]
Type: bool
if True then the mesh will be treated as if it is movable
MeshType[edit]
Type: EMeshType
Type of mesh to set
NewSkeletalMesh[edit]
Type: SkeletalMesh
New SkeletalMesh to use for the target actor
NewStaticMesh[edit]
Type: StaticMesh
New StaticMesh to use for the target actor
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Actor" |
ObjName | "Set Mesh" |
Enums[edit]
EMeshType[edit]
- MeshType_StaticMesh
- MeshType_SkeletalMesh