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UE3:SeqAct_SetMesh (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetMesh
Package: 
Engine


Properties

Property group 'SeqAct_SetMesh'

bAllowDecalsToReattach

Type: bool

if True then any decals attached to the previous mesh will be reattached to the new mesh

bIsAllowedToMove

Type: bool

if True then the mesh will be treated as if it is movable

MeshType

Type: EMeshType

Type of mesh to set

NewSkeletalMesh

Type: SkeletalMesh

New SkeletalMesh to use for the target actor

NewStaticMesh

Type: StaticMesh

New StaticMesh to use for the target actor

Default values

Property Value
ObjCategory "Actor"
ObjName "Set Mesh"

Enums

EMeshType

MeshType_StaticMesh 
MeshType_SkeletalMesh