Mostly Harmless
UE3:SeqAct_SetVelocity (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_SetVelocity |
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'SeqAct_SetVelocity'[edit]
bVelocityRelativeToActorRotation[edit]
Type: bool
If TRUE given velocity is relative to actor rotation. Otherwise, velocity is in world space.
VelocityDir[edit]
Type: Object.Vector
VelocityMag[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
ObjCategory | "Actor" | ||||||||
ObjName | "Set Velocity" | ||||||||
VariableLinks[1] |
|
||||||||
VariableLinks[2] |
|
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.