My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:SeqAct Timer (UDK)"
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m (1 revision: class descriptions for UDK January update (part 4)) |
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− | {{ | + | {{infobox class |
+ | | package = Engine | ||
+ | | parent1 = SequenceAction | ||
+ | | parent2 = SequenceOp | ||
+ | | parent3 = SequenceObject | ||
+ | | parent4 = Object | ||
+ | }} | ||
+ | {{autogenerated}} | ||
+ | Simple action that records the amount of time elapsed | ||
+ | between activating the first link "Start" and the second | ||
+ | link "Stop". | ||
+ | |||
+ | ==Properties== | ||
+ | ===Property group 'SeqAct_Timer'=== | ||
+ | ====Time==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | Amount of time this timer has been active | ||
+ | |||
+ | ===Internal variables=== | ||
+ | ====ActivationTime==== | ||
+ | '''Type:''' [[float]] | ||
+ | |||
+ | '''[[Variables#Modifiers|Modifiers]]:''' transient | ||
+ | |||
+ | World time at point of activation | ||
+ | |||
+ | ===Default values=== | ||
+ | {| class="list defaults" | ||
+ | ! Property | ||
+ | ! Value | ||
+ | |- | ||
+ | | {{tl|bLatentExecution||SequenceOp}} | ||
+ | | True | ||
+ | |- | ||
+ | | {{tl|InputLinks||SequenceOp}}[0] | ||
+ | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | LinkDesc | ||
+ | | "Start" | ||
+ | |} | ||
+ | |- | ||
+ | | {{tl|InputLinks||SequenceOp}}[1] | ||
+ | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | LinkDesc | ||
+ | | "Stop" | ||
+ | |} | ||
+ | |- | ||
+ | | {{tl|ObjCategory||SequenceObject}} | ||
+ | | "Misc" | ||
+ | |- | ||
+ | | {{tl|ObjName||SequenceObject}} | ||
+ | | "Timer" | ||
+ | |- | ||
+ | | {{tl|VariableLinks||SequenceOp}}[0] | ||
+ | | | ||
+ | {| class="list defaults" | ||
+ | ! {{tl|SeqVarLink||SequenceOp structs|Member}} | ||
+ | ! Value | ||
+ | |- | ||
+ | | ExpectedType | ||
+ | | [[Types#Class|Class]]'{{cl|SeqVar_Float|Engine}}' | ||
+ | |- | ||
+ | | LinkDesc | ||
+ | | "Time" | ||
+ | |- | ||
+ | | PropertyName | ||
+ | | 'Time' | ||
+ | |} | ||
+ | |} | ||
+ | |||
+ | ==Events== | ||
+ | ====IsValidUISequenceObject==== | ||
+ | {{code|event [[bool]] '''IsValidUISequenceObject''' (optional {{cl|UIScreenObject}} '''TargetObject''')}} | ||
+ | |||
+ | '''Overrides:''' {{tl|IsValidUISequenceObject|SequenceObject}} | ||
+ | |||
+ | Determines whether this class should be displayed in the list of available ops in the UI's kismet editor. | ||
+ | |||
+ | '''Parameters:''' | ||
+ | * ''TargetObject'' - the widget that this SequenceObject would be attached to. | ||
+ | |||
+ | '''Returns:''' | ||
+ | :TRUE if this sequence object should be available for use in the UI kismet editor |
Latest revision as of 05:45, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Timer |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop".
Properties[edit]
Property group 'SeqAct_Timer'[edit]
Time[edit]
Type: float
Amount of time this timer has been active
Internal variables[edit]
ActivationTime[edit]
Type: float
Modifiers: transient
World time at point of activation
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bLatentExecution | True | ||||||||
InputLinks[0] |
|
||||||||
InputLinks[1] |
|
||||||||
ObjCategory | "Misc" | ||||||||
ObjName | "Timer" | ||||||||
VariableLinks[0] |
|
Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor