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UE3:SeqAct_Timer (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Timer |
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Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop". Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'SeqAct_Timer'
Time
Type: float
Amount of time this timer has been active
Internal variables
ActivationTime
Type: float
Modifiers: transient
World time at point of activation
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bLatentExecution | True | ||||||||
InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Misc" | ||||||||
ObjName | "Timer" | ||||||||
VariableLinks[0] |
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Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor