Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqAct_Timer (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Timer |
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Simple action that records the amount of time elapsed between activating the first link "Start" and the second link "Stop". Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqAct_Timer'[edit]
Time[edit]
Type: float
Amount of time this timer has been active
Internal variables[edit]
ActivationTime[edit]
Type: float
Modifiers: transient
World time at point of activation
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bLatentExecution | True | ||||||||
InputLinks[0] |
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InputLinks[1] |
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ObjCategory | "Misc" | ||||||||
ObjName | "Timer" | ||||||||
VariableLinks[0] |
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Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor