UE3:SeqAct_ToggleHUD (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleHUD |
- Package:
- Engine
- This class in other games:
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Default values
Property | Value | ||||
---|---|---|---|---|---|
InputLinks[0] |
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InputLinks[1] |
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InputLinks[2] |
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ObjCategory | "Toggle" | ||||
ObjName | "Toggle HUD" |
Functions
Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SequenceObject.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor