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Difference between revisions of "UE3:SeqAct ToggleHUD (UDK)"

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m (1 revision: class descriptions for UDK January update (part 5))
 
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Latest revision as of 06:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_ToggleHUD
Package: 
Engine
This class in other games:
UT3


Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Show"
InputLinks[1]
Member Value
LinkDesc "Hide"
InputLinks[2]
Member Value
LinkDesc "Toggle"
ObjCategory "Toggle"
ObjName "Toggle HUD"

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SequenceObject.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor