Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "UE3:SeqAct ToggleHidden (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
m (1 revision: class descriptions for UDK January update (part 5))
 
(One intermediate revision by one other user not shown)
Line 30: Line 30:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp|Member}}
+
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 40: Line 40:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp|Member}}
+
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
|-
 
|-

Latest revision as of 05:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle >> SeqAct_ToggleHidden
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqAct_ToggleHidden'[edit]

bToggleBasedActors[edit]

Type: bool


IgnoreBasedClasses[edit]

Type: array<class<Actor> >


Default values[edit]

Property Value
InputLinks[0]
Member Value
LinkDesc "Hide"
InputLinks[1]
Member Value
LinkDesc "UnHide"
ObjName "Toggle Hidden"

Events[edit]

IsValidUISequenceObject[edit]

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SeqAct_Toggle.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor