Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:SeqAct ToggleHidden (UDK)"
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− | ! {{tl|SeqOpInputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} |
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− | ! {{tl|SeqOpInputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpInputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle >> SeqAct_ToggleHidden |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'SeqAct_ToggleHidden'
bToggleBasedActors
Type: bool
IgnoreBasedClasses
Default values
Property | Value | ||||
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InputLinks[0] |
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InputLinks[1] |
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ObjName | "Toggle Hidden" |
Events
IsValidUISequenceObject
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SeqAct_Toggle.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor