I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "UE3:SeqAct ToggleHidden (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
(Talk)
Line 30: Line 30:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp|Member}}
+
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
|-
 
|-
Line 40: Line 40:
 
|  
 
|  
 
{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqOpInputLink||SequenceOp|Member}}
+
! {{tl|SeqOpInputLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
|-
 
|-

Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle >> SeqAct_ToggleHidden
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_ToggleHidden'

bToggleBasedActors

Type: bool


IgnoreBasedClasses

Type: array<class<Actor> >


Default values

Property Value
InputLinks[0]
Member Value
LinkDesc "Hide"
InputLinks[1]
Member Value
LinkDesc "UnHide"
ObjName "Toggle Hidden"

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SeqAct_Toggle.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor