I'm a doctor, not a mechanic
UE3:SeqAct_ToggleInput (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle >> SeqAct_ToggleInput |
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Properties[edit]
Property group 'SeqAct_ToggleInput'[edit]
bToggleMovement[edit]
Type: bool
Default value: True
bToggleTurning[edit]
Type: bool
Default value: True
Default values[edit]
Property | Value |
---|---|
ObjName | "Toggle Input" |
Events[edit]
IsValidUISequenceObject[edit]
event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)
Overrides: SeqAct_Toggle.IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor