I don't need to test my programs. I have an error-correcting modem.

UE3:SeqAct_ToggleInput (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Toggle >> SeqAct_ToggleInput
Package: 
Engine
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqAct_ToggleInput'

bToggleMovement

Type: bool


Default value: True

bToggleTurning

Type: bool


Default value: True

Default values

Property Value
ObjName "Toggle Input"

Events

IsValidUISequenceObject

event bool IsValidUISequenceObject (optional UIScreenObject TargetObject)

Overrides: SeqAct_Toggle.IsValidUISequenceObject

Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.

Parameters:

  • TargetObject - the widget that this SequenceObject would be attached to.

Returns:

TRUE if this sequence object should be available for use in the UI kismet editor