Cogito, ergo sum
UE3:SeqAct_Trace (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Trace |
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Properties
Property group 'SeqAct_Trace'
bTraceActors
Type: bool
Should actors be traced against?
bTraceWorld
Type: bool
Should the world be traced against?
Default value: True
Distance
Type: float
Modifiers: editconst
EndOffset
Type: Object.Vector
HitLocation
Type: Object.Vector
Modifiers: editconst
HitObject
Type: Object
Modifiers: editconst
StartOffset
Type: Object.Vector
TraceExtent
Type: Object.Vector
What extent should be used for the trace?
Default values
Property | Value | ||||||||||
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ObjCategory | "Misc" | ||||||||||
ObjName | "Trace" | ||||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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VariableLinks[3] |
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VariableLinks[4] |
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Static events
GetObjClassVersion
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.