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UE3:SeqAct_Trace (UDK)

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Revision as of 05:24, 17 January 2010 by (Talk)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_Trace
Package: 
Engine
This class in other games:
UT3


Properties

Property group 'SeqAct_Trace'

bTraceActors

Type: bool

Should actors be traced against?

bTraceWorld

Type: bool

Should the world be traced against?

Default value: True

Distance

Type: float

Modifiers: editconst


EndOffset

Type: Object.Vector


HitLocation

Type: Object.Vector

Modifiers: editconst


HitObject

Type: Object

Modifiers: editconst


StartOffset

Type: Object.Vector


TraceExtent

Type: Object.Vector

What extent should be used for the trace?

Default values

Property Value
ObjCategory "Misc"
ObjName "Trace"
OutputLinks[0]
Member Value
LinkDesc "Not Obstructed"
OutputLinks[1]
Member Value
LinkDesc "Obstructed"
VariableLinks[0]
Member Value
LinkDesc "Start"
PropertyName
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "End"
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "HitObject"
PropertyName 'HitObject'
VariableLinks[3]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "Distance"
PropertyName 'Distance'
VariableLinks[4]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "HitLoc"
PropertyName 'HitLocation'

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.