I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "UE3:SeqAct UpdateDynamicCover (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
 
(class was removed)
 
Line 6: Line 6:
 
| parent4 = Object
 
| parent4 = Object
 
}}
 
}}
{{autogenerated}}
+
{{delete|class no longer exists}}
<!-- enter class description -->
+
  
 
==Default values==
 
==Default values==

Latest revision as of 07:27, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> SeqAct_UpdateDynamicCover
Package: 
Engine
This class in other games:
UT3

Default values[edit]

Property Value
ObjCategory "Cover"
ObjName "Update Dynamic Cover"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.