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UE3:SeqCond_GetServerType (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_GetServerType
Package: 
Engine
This class in other games:
UT3


Default values[edit]

Property Value
ObjName "Server Type"
OutputLinks[0]
Member Value
LinkDesc "Standalone"
OutputLinks[1]
Member Value
LinkDesc "Dedicated Server"
OutputLinks[2]
Member Value
LinkDesc "Listen Server"
OutputLinks[3]
Member Value
LinkDesc "Client"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

(Description copied from SequenceObject.GetObjClassVersion)
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.