I love the smell of UnrealEd crashing in the morning. – tarquin

Difference between revisions of "UE3:SeqCond IncrementFloat (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 5))
 
(No difference)

Latest revision as of 05:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IncrementFloat
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqCond_IncrementFloat'[edit]

IncrementAmount[edit]

Type: float


Default value: 1.0

ValueA[edit]

Type: float

Default value to use if no variables are linked to A

ValueB[edit]

Type: float

Default value to use if no variables are linked to B

Default values[edit]

Property Value
ObjCategory "Counter"
ObjName "Float Counter"
OutputLinks[0]
Member Value
LinkDesc "A <= B"
OutputLinks[1]
Member Value
LinkDesc "A > B"
OutputLinks[2]
Member Value
LinkDesc "A == B"
OutputLinks[3]
Member Value
LinkDesc "A < B"
OutputLinks[4]
Member Value
LinkDesc "A >= B"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "A"
PropertyName 'ValueA'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "B"
PropertyName 'ValueB'