Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqCond_IsAlive (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IsAlive

Contents

Package: 
Engine


Default values[edit]

Property Value
ObjName "Is Alive"
OutputLinks[0]
Member Value
LinkDesc "True"
OutputLinks[1]
Member Value
LinkDesc "False"
VariableLinks[0]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Players"