Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SeqCond_IsInCombat (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IsInCombat |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
ObjName | "In Combat" | ||||||
OutputLinks[0] |
|
||||||
OutputLinks[1] |
|
||||||
VariableLinks[0] |
|