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Difference between revisions of "UE3:SeqCond IsLoggedIn (UDK)"
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'''Type:''' [[int]] | '''Type:''' [[int]] | ||
− | + | The number of users that need to be logged in for it to activate as true | |
===Default values=== | ===Default values=== | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqOpOutputLink||SequenceOp|Member}} | + | ! {{tl|SeqOpOutputLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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Revision as of 06:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceCondition >> SeqCond_IsLoggedIn |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Used to determine how many players are currently logged in
Properties
Property group 'SeqCond_IsLoggedIn'
NumNeededLoggedIn
Type: int
The number of users that need to be logged in for it to activate as true
Default values
Property | Value | ||||||||
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ObjName | "Is Logged In" | ||||||||
OutputLinks[0] |
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OutputLinks[1] |
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VariableLinks[0] |
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Events
CheckLogins
event bool CheckLogins ()
Checks with the OnlineSubsystem to determine if there are enough people logged in