Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SequenceOp structs (UDK)
Object >> SequenceObject >> SequenceOp (structs) |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Structs[edit]
SeqEventLink[edit]
Modifiers: native
Represents an event linked to the operation, similar to a variable link. Necessary only since SequenceEvent does not derive from SequenceVariable.
Todo: native interfaces - could be avoided by using interfaces, but requires support for native interfaces
- class<SequenceEvent> ExpectedType
- array<SequenceEvent> LinkedEvents
- string LinkDesc
- int DrawX
- bool bHidden
- bool bMoving
- True if the connector is moving
- bool bClampedMax
- True if the connector cant be moved to the right any further
- bool bClampedMin
- True if the connector cant be move to the left any further
- int OverrideDelta
- The delta position that is applied to the connector in the event that it has moved
Default values:
Property | Value |
---|---|
bClampedMax | False |
bClampedMin | False |
bMoving | False |
ExpectedType | Class'Engine.SequenceEvent' |
OverrideDelta | 0 |
SeqOpInputLink[edit]
Modifiers: native
Represents an input link for a SequenceOp, that is connected via another SequenceOp's output link.
- string LinkDesc
- Text description of this link
- bool bHasImpulse
- Indicates whether this input is ready to provide data to this sequence operation.
- int QueuedActivations
- Number of activations received for this input when bHasImpulse == TRUE
- bool bDisabled
- Is this link disabled for debugging/testing?
- bool bDisabledPIE
- Is this link disabled for PIE?
- SequenceOp LinkedOp
- Linked action that creates this input, for Sequences
- int DrawY
- bool bHidden
- float ActivateDelay
SeqOpOutputInputLink[edit]
Modifiers: native
Individual output link entry, for linking an output link to an input link on another operation.
- SequenceOp LinkedOp
- SequenceOp this is linked to
- int InputLinkIdx
- Index to LinkedOp's InputLinks array that this is linked to
SeqOpOutputLink[edit]
Modifiers: native
Actual output link for a SequenceOp, containing connection information to multiple InputLinks in other SequenceOps.
- array<SeqOpOutputInputLink> Links
- List of actual connections for this output
- string LinkDesc
- Text description of this link
- bool bHasImpulse
- Indicates whether this link is pending activation. If true, the SequenceOps attached to this
link will be activated the next time the sequence is ticked
- bool bDisabled
- Is this link disabled for debugging/testing?
- bool bDisabledPIE
- Is this link disabled for PIE?
- SequenceOp LinkedOp
- Linked op that creates this output, for Sequences
- float ActivateDelay
- Delay applied before activating this output
- int DrawY
- bool bHidden
- bool bMoving
- True if the connector is moving
- bool bClampedMax
- True if the connector cant be moved to the right any further
- bool bClampedMin
- True if the connector cant be move to the left any further
- int OverrideDelta
- The delta position that is applied to the connector in the event that it has moved
Default values:
Property | Value |
---|---|
bClampedMax | False |
bClampedMin | False |
bMoving | False |
OverrideDelta | 0 |
SeqVarLink[edit]
Modifiers: native
Represents a variable linked to the operation for manipulation upon activation.
- class<SequenceVariable> ExpectedType
- Class of variable that can be attached to this connector.
- array<SequenceVariable> LinkedVariables
- SequenceVariables that we are linked to.
- string LinkDesc
- Text description of this variable's use with this op
- name LinkVar
- Name of the linked external variable that creates this link, for sub-Sequences
- name PropertyName
- Name of the property this variable is associated with
- bool bWriteable
- Is this variable written to by this op?
- bool bModifiesLinkedObject
- do the object(s) pointed to by this variable get modified by this op? (ignored if not an object variable)
- bool bHidden
- Should draw this connector in Kismet.
- int MinVars
- Minimum number of variables that should be attached to this connector.
- int MaxVars
- Maximum number of variables that should be attached to this connector.
- int DrawX
- For drawing.
- Property CachedProperty
- Cached property ref
- bool bAllowAnyType
- Does this link support any type of property?
- bool bMoving
- True if the connector is moving
- bool bClampedMax
- True if the connector cant be moved to the right any further
- bool bClampedMin
- True if the connector cant be move to the left any further
- int OverrideDelta
- The delta position that is applied to the connector in the event that it has moved
Default values:
Property | Value |
---|---|
bClampedMax | False |
bClampedMin | False |
bMoving | False |
ExpectedType | Class'Engine.SequenceVariable' |
MaxVars | 255 |
MinVars | 1 |
OverrideDelta | 0 |