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UE3:SeqEvent_ProjectileLanded (UT3)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ProjectileLanded |
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Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'SeqEvent_ProjectileLanded'[edit]
MaxDistance[edit]
Type: float
Default values[edit]
Property | Value | ||||||||||||
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bPlayerOnly | False | ||||||||||||
ObjCategory | "Physics" | ||||||||||||
ObjName | "Projectile Landed" | ||||||||||||
VariableLinks[0] |
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