Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:SeqEvent_ProjectileLanded (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ProjectileLanded
Package: 
Engine
This class in other games:
UT3

Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event

Properties[edit]

Property group 'SeqEvent_ProjectileLanded'[edit]

MaxDistance[edit]

Type: float


Default values[edit]

Property Value
bPlayerOnly False
ObjCategory "Physics"
ObjName "Projectile Landed"
VariableLinks[0]
Member Value
LinkDesc "Projectile"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Shooter"
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Witness"