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UE3:SeqEvent_ProjectileLanded (UT3)

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UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_ProjectileLanded
Package: 
Engine
This class in other games:
UDK

Event which is activated by gameplay code when a projectile lands. Originator: the Pawn that owns this event. Instigator: a projectile actor which was fired by the Pawn that owns this event Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'SeqEvent_ProjectileLanded'

MaxDistance

Type: float


Default values

Property Value
bPlayerOnly False
ObjCategory "Physics"
ObjName "Projectile Landed"
VariableLinks[0]
Member Value
LinkDesc "Projectile"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Shooter"
MaxVars 255
MinVars 1
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Witness"
MaxVars 255
MinVars 1