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Difference between revisions of "UE3:SeqEvent RigidBodyCollision (UDK)"

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'''Type:''' [[float]]
 
'''Type:''' [[float]]
  
<!-- enter variable description -->
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Minimum impact speed (along contact normal) for this event to fire.
  
 
===Default values===
 
===Default values===
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{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp|Member}}
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
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{| class="list defaults"
 
{| class="list defaults"
! {{tl|SeqVarLink||SequenceOp|Member}}
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! {{tl|SeqVarLink||SequenceOp structs|Member}}
 
! Value
 
! Value
 
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Revision as of 05:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RigidBodyCollision
Package: 
Engine
This class in other games:
UT3

Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding

Properties

Property group 'SeqEvent_RigidBodyCollision'

MinCollisionVelocity

Type: float

Minimum impact speed (along contact normal) for this event to fire.

Default values

Property Value
bPlayerOnly False
ObjCategory "Physics"
ObjName "Rigid Body Collision"
VariableLinks[1]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Float'
LinkDesc "ImpactVelocity"
VariableLinks[2]
Member Value
bWriteable True
ExpectedType Class'Engine.SeqVar_Vector'
LinkDesc "ImpactLocation"