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Difference between revisions of "UE3:SeqEvent RigidBodyCollision (UDK)"
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'''Type:''' [[float]] | '''Type:''' [[float]] | ||
− | + | Minimum impact speed (along contact normal) for this event to fire. | |
===Default values=== | ===Default values=== | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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{| class="list defaults" | {| class="list defaults" | ||
− | ! {{tl|SeqVarLink||SequenceOp|Member}} | + | ! {{tl|SeqVarLink||SequenceOp structs|Member}} |
! Value | ! Value | ||
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Revision as of 05:24, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RigidBodyCollision |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding
Properties
Property group 'SeqEvent_RigidBodyCollision'
MinCollisionVelocity
Type: float
Minimum impact speed (along contact normal) for this event to fire.
Default values
Property | Value | ||||||||
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bPlayerOnly | False | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Rigid Body Collision" | ||||||||
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VariableLinks[2] |
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