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UE3:SeqEvent_RigidBodyCollision (UDK)
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Revision as of 05:24, 17 January 2010 by (Talk)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_RigidBodyCollision |
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Activated when an receives the OnRigidBodyCollision notification from the physics system. Originator: the actor that was just sitting there Instigator: the actor that did the colliding
Properties
Property group 'SeqEvent_RigidBodyCollision'
MinCollisionVelocity
Type: float
Minimum impact speed (along contact normal) for this event to fire.
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bPlayerOnly | False | ||||||||
ObjCategory | "Physics" | ||||||||
ObjName | "Rigid Body Collision" | ||||||||
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