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Difference between revisions of "UE3:SeqVar ObjectVolume (UDK)"

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'''Type:''' [[float]]
 
'''Type:''' [[float]]
  
<!-- enter variable description -->
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Last time ContainedObjects was updated
  
 
===Default values===
 
===Default values===

Revision as of 06:24, 17 January 2010

UDK Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_ObjectVolume
Package: 
Engine
This class in other games:
UT3

An ObjectVolume will replace the normal object references with anything contained within the assigned volume at runtime, allowing designers to quickly reference large areas.

Properties

Property group 'SeqVar_ObjectVolume'

bCollidingOnly

Type: bool

Should this volume account for non-colliding as well?

Default value: True

ExcludeClassList

Type: array<class<Object> >

List of object types to exclude

Default value, index 0: Class'Engine.Trigger'

Default value, index 1: Class'Engine.Volume'

Internal variables

ContainedObjects

Type: array<Object>

List of objects contained within the volume

LastUpdateTime

Type: float

Last time ContainedObjects was updated

Default values

Property Value
ObjName "Object Volume"