I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "UE3:SeqVar ObjectVolume (UDK)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Talk)
m (1 revision: class descriptions for UDK January update (part 5))
 
(No difference)

Latest revision as of 06:47, 17 January 2010

UDK Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_ObjectVolume
Package: 
Engine
This class in other games:
UT3

An ObjectVolume will replace the normal object references with anything contained within the assigned volume at runtime, allowing designers to quickly reference large areas.

Properties[edit]

Property group 'SeqVar_ObjectVolume'[edit]

bCollidingOnly[edit]

Type: bool

Should this volume account for non-colliding as well?

Default value: True

ExcludeClassList[edit]

Type: array<class<Object> >

List of object types to exclude

Default value, index 0: Class'Engine.Trigger'

Default value, index 1: Class'Engine.Volume'

Internal variables[edit]

ContainedObjects[edit]

Type: array<Object>

List of objects contained within the volume

LastUpdateTime[edit]

Type: float

Last time ContainedObjects was updated

Default values[edit]

Property Value
ObjName "Object Volume"