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UE3:SeqVar_ObjectVolume (UDK)
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Revision as of 05:47, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_ObjectVolume |
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An ObjectVolume will replace the normal object references with anything contained within the assigned volume at runtime, allowing designers to quickly reference large areas.
Properties[edit]
Property group 'SeqVar_ObjectVolume'[edit]
bCollidingOnly[edit]
Type: bool
Should this volume account for non-colliding as well?
Default value: True
ExcludeClassList[edit]
List of object types to exclude
Default value, index 0: Class'Engine.Trigger'
Default value, index 1: Class'Engine.Volume'
Internal variables[edit]
ContainedObjects[edit]
List of objects contained within the volume
LastUpdateTime[edit]
Type: float
Last time ContainedObjects was updated
Default values[edit]
Property | Value |
---|---|
ObjName | "Object Volume" |