UE3:SeqVar_Player (UDK)

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UDK Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_Player
Package:
Engine
This class in other games:


Properties

Property group 'SeqVar_Player'

bAllPlayers

Type: bool

Return all player references?

Default value: True

PlayerIdx

Type: int

Individual player selection for multiplayer scripting

Internal variables

Players

Type: array<Object>

Modifiers: transient

Local list of players in the game

Default values

Functions

Native functions

UpdatePlayersList

native final function UpdatePlayersList ()

updates the Players array with the list of Controllers in the game that count as players (humans or bot-players)

Other instance functions

GetObjectValue

function Object GetObjectValue ()

Overrides: SeqVar_Object.GetObjectValue

returns the object this variable is currently pointing to if this variable represents a list of objects, only returns the first one