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UE3:SeqVar_Player (UDK)

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UDK Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_Player
Package: 
Engine
This class in other games:
UT3


Properties[edit]

Property group 'SeqVar_Player'[edit]

bAllPlayers[edit]

Type: bool

Return all player references?

Default value: True

PlayerIdx[edit]

Type: int

Individual player selection for multiplayer scripting

Internal variables[edit]

Players[edit]

Type: array<Object>

Modifiers: transient

Local list of players in the game

Default values[edit]

Property Value
ObjCategory "Player"
ObjName "Player"
SupportedClasses[0] Class'Engine.Controller'
SupportedClasses[1] Class'Engine.Pawn'

Functions[edit]

Native functions[edit]

UpdatePlayersList[edit]

native final function UpdatePlayersList ()

updates the Players array with the list of Controllers in the game that count as players (humans or bot-players)

Other instance functions[edit]

GetObjectValue[edit]

function Object GetObjectValue ()

Overrides: SeqVar_Object.GetObjectValue

returns the object this variable is currently pointing to if this variable represents a list of objects, only returns the first one