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UE3:SeqVar_Player (UDK)
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Object >> SequenceObject >> SequenceVariable >> SeqVar_Object >> SeqVar_Player |
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Properties[edit]
Property group 'SeqVar_Player'[edit]
bAllPlayers[edit]
Type: bool
Return all player references?
Default value: True
PlayerIdx[edit]
Type: int
Individual player selection for multiplayer scripting
Internal variables[edit]
Players[edit]
Modifiers: transient
Local list of players in the game
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Player" |
ObjName | "Player" |
SupportedClasses[0] | Class'Engine.Controller' |
SupportedClasses[1] | Class'Engine.Pawn' |
Functions[edit]
Native functions[edit]
UpdatePlayersList[edit]
native final function UpdatePlayersList ()
updates the Players array with the list of Controllers in the game that count as players (humans or bot-players)
Other instance functions[edit]
GetObjectValue[edit]
function Object GetObjectValue ()
Overrides: SeqVar_Object.GetObjectValue
returns the object this variable is currently pointing to if this variable represents a list of objects, only returns the first one