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UE3:SequenceObject (UDK)
Object >> SequenceObject |
- Package:
- Engine
- Direct subclasses:
- SequenceFrame, SequenceOp, SequenceVariable
- This class in other games:
- UT3
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Base class for all Kismet related objects.
Properties
Property group 'SequenceObject'
bOutputObjCommentToScreen
Type: bool
Should this object display ObjComment when activated?
bSuppressAutoComment
Type: bool
Should we suppress the 'auto' comment text - values of properties flagged with the 'autocomment' metadata string.
Default value: True
ObjComment
Type: string
User editable text comment
Internal variables
bDeletable
Type: bool
Whether or not this object is deletable.
Default value: True
bDrawFirst
Type: bool
Should this object be drawn in the first pass?
bDrawLast
Type: bool
Should this object be drawn in the last pass?
DrawHeight
Type: int
Cached drawing dimensions
DrawWidth
Type: int
Cached drawing dimensions
ObjCategory
Type: string
Modifiers: editoronly
Editor category for this object. Determines which kismet submenu this object should be placed in
ObjColor
Type: Object.Color
Modifiers: editoronly
Color used to draw the object
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
ObjInstanceVersion
Type: int
Modifiers: const
Class vs instance version, for offering updates in the Kismet editor
ObjName
Type: string
Modifiers: editoronly
Text label that describes this object
Default value: "Undefined"
ObjPosX
Type: int
Modifiers: editoronly
Visual position of this object within a sequence
ObjPosY
Type: int
Modifiers: editoronly
Visual position of this object within a sequence
ObjRemoveInProject
Modifiers: editoronly
List of games that do not want to display this object
ParentSequence
Type: Sequence
Modifiers: const, noimport
Sequence that contains this object
Functions
Static events
GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Native functions
GetWorldInfo
Returns the current world's WorldInfo, useful for spawning actors and such.
ScriptLog
Writes out the specified text to a dedicated scripting log file.
Parameters:
- LogText - the text to print
- bWarning - true if this is a warning message. Warning messages are also sent to the normal game log and appear onscreen if Engine's configurable bOnScreenKismetWarnings is true
Events
IsPastingIntoLevelSequenceAllowed
Determines whether objects of this class are allowed to be pasted into level sequences.
Returns:
- TRUE if this sequence object can be pasted into level sequences.
IsPastingIntoUISequenceAllowed
Determines whether objects of this class are allowed to be pasted into UI sequences.
Returns:
- TRUE if this sequence object can be pasted into UI sequences.
IsValidLevelSequenceObject
Determines whether this class should be displayed in the list of available ops in the level kismet editor.
Returns:
- TRUE if this sequence object should be available for use in the level kismet editor
IsValidUISequenceObject
Determines whether this class should be displayed in the list of available ops in the UI's kismet editor.
Parameters:
- TargetObject - the widget that this SequenceObject would be attached to.
Returns:
- TRUE if this sequence object should be available for use in the UI kismet editor