Gah - a solution with more questions. – EntropicLqd
UE3:SequenceOpHelper_CalloutInputProxy (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SequenceObjectHelper >> SequenceOpHelper_CalloutInputProxy |
- Package:
- UnrealEd
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This class is used to provide the editor with a way to apply specialized logic specific to the UIEvent_CalloutButtonProxy class without requiring the editor to know anything about that class. It is invoked by the kismet editor when the user double-clicks or right-clicks on a UIEvent_CalloutButtonInputProxy object. It instantiates a customized version of the respective context menus which has additional logic for dealing with UIEvent_CalloutButtonInputProxy objects.
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