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UE3:SkelControlFootPlacement (UDK)

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UDK Object >> AnimObject >> SkelControlBase >> SkelControlLimb >> SkelControlFootPlacement
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'FootPlacement'[edit]

bInvertFootUpAxis[edit]

Type: bool

If we should invert the axis used for aligning the foot to the floor, defined by FootUpAxis.

bOnlyEnableForUpAdjustment[edit]

Type: bool

This control should be completely disabled if we are not doing an upwards adjustment on the foot.

bOrientFootToGround[edit]

Type: bool

If we should attempt to align the foot bone with the surface normal of the ground.

Default value: True

FootOffset[edit]

Type: float

Vertical offset to apply to foot bone. This is applied along the vector between the hip position and the foot bone position.

FootRotOffset[edit]

Type: Object.Rotator

Rotation offset applied to foot matrix before taking the FootUpAxis.

FootUpAxis[edit]

Type: Object.EAxis

Axis of the foot bone to align to ground normal (if bOrientFootToGround is true).

Default value: AXIS_X

MaxDownAdjustment[edit]

Type: float

Maximum distance from animated post that foot will be moved down.

MaxFootOrientAdjust[edit]

Type: float

Maximum angle (in degrees) that we will rotate the foot from the animated orientation in an attempt to match the ground normal.

Default value: 45.0

MaxUpAdjustment[edit]

Type: float

Maximum distance from animated post that foot will be moved up.

Default value: 50.0