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UE3:SkelControlFootPlacement (UDK)
Object >> AnimObject >> SkelControlBase >> SkelControlLimb >> SkelControlFootPlacement |
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Properties[edit]
Property group 'FootPlacement'[edit]
bInvertFootUpAxis[edit]
Type: bool
If we should invert the axis used for aligning the foot to the floor, defined by FootUpAxis.
bOnlyEnableForUpAdjustment[edit]
Type: bool
This control should be completely disabled if we are not doing an upwards adjustment on the foot.
bOrientFootToGround[edit]
Type: bool
If we should attempt to align the foot bone with the surface normal of the ground.
Default value: True
FootOffset[edit]
Type: float
Vertical offset to apply to foot bone. This is applied along the vector between the hip position and the foot bone position.
FootRotOffset[edit]
Type: Object.Rotator
Rotation offset applied to foot matrix before taking the FootUpAxis.
FootUpAxis[edit]
Type: Object.EAxis
Axis of the foot bone to align to ground normal (if bOrientFootToGround is true).
Default value: AXIS_X
MaxDownAdjustment[edit]
Type: float
Maximum distance from animated post that foot will be moved down.
MaxFootOrientAdjust[edit]
Type: float
Maximum angle (in degrees) that we will rotate the foot from the animated orientation in an attempt to match the ground normal.
Default value: 45.0
MaxUpAdjustment[edit]
Type: float
Maximum distance from animated post that foot will be moved up.
Default value: 50.0