Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:SkelControlFootPlacement (UDK)
Object >> AnimObject >> SkelControlBase >> SkelControlLimb >> SkelControlFootPlacement |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Property group 'FootPlacement'
bInvertFootUpAxis
Type: bool
If we should invert the axis used for aligning the foot to the floor, defined by FootUpAxis.
bOnlyEnableForUpAdjustment
Type: bool
This control should be completely disabled if we are not doing an upwards adjustment on the foot.
bOrientFootToGround
Type: bool
If we should attempt to align the foot bone with the surface normal of the ground.
Default value: True
FootOffset
Type: float
Vertical offset to apply to foot bone. This is applied along the vector between the hip position and the foot bone position.
FootRotOffset
Type: Object.Rotator
Rotation offset applied to foot matrix before taking the FootUpAxis.
FootUpAxis
Type: Object.EAxis
Axis of the foot bone to align to ground normal (if bOrientFootToGround is true).
Default value: AXIS_X
MaxDownAdjustment
Type: float
Maximum distance from animated post that foot will be moved down.
MaxFootOrientAdjust
Type: float
Maximum angle (in degrees) that we will rotate the foot from the animated orientation in an attempt to match the ground normal.
Default value: 45.0
MaxUpAdjustment
Type: float
Maximum distance from animated post that foot will be moved up.
Default value: 50.0