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UE3:SkelControlSpline (UDK)

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Revision as of 05:48, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))

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UDK Object >> AnimObject >> SkelControlBase >> SkelControlSpline
Package: 
Engine
This class in other games:
UT3

null

Properties[edit]

Property group 'Spline'[edit]

bInvertSplineBoneAxis[edit]

Type: bool

Invert the direction we get for the start of the spline.

BoneRotMode[edit]

Type: ESplineControlRotMode

Controls how the rotation of each bone along the length of the spline is modified.

EndSplineTension[edit]

Type: float

Strength of tangent at the controlled bone.

Default value: 10.0

SplineBoneAxis[edit]

Type: Object.EAxis

Axis of the controlled bone (ie the end of the spline) to use as the direction for the curve.

Default value: AXIS_X

SplineLength[edit]

Type: int

Number of bones above the active one in the hierarchy to modify to make into a smooth curve.

Default value: 2

StartSplineTension[edit]

Type: float

Strength of tangent at the start of the chain.

Default value: 10.0

Enums[edit]

ESplineControlRotMode[edit]

SCR_NoChange 
Do not modify rotation of bones along the spline.
SCR_AlongSpline 
By applying the 'minimum' rotation needed, point the SplineBoneAxis of each bone along the direction of the spline.
SCR_Interpolate 
Interpolate the rotation of each bone between the rotation of the bone at the start and end of the spline.