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UE3:SkelControlSpline (UDK)
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Revision as of 05:48, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 5))
Object >> AnimObject >> SkelControlBase >> SkelControlSpline |
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Properties[edit]
Property group 'Spline'[edit]
bInvertSplineBoneAxis[edit]
Type: bool
Invert the direction we get for the start of the spline.
BoneRotMode[edit]
Type: ESplineControlRotMode
Controls how the rotation of each bone along the length of the spline is modified.
EndSplineTension[edit]
Type: float
Strength of tangent at the controlled bone.
Default value: 10.0
SplineBoneAxis[edit]
Type: Object.EAxis
Axis of the controlled bone (ie the end of the spline) to use as the direction for the curve.
Default value: AXIS_X
SplineLength[edit]
Type: int
Number of bones above the active one in the hierarchy to modify to make into a smooth curve.
Default value: 2
StartSplineTension[edit]
Type: float
Strength of tangent at the start of the chain.
Default value: 10.0
Enums[edit]
ESplineControlRotMode[edit]
- SCR_NoChange
- Do not modify rotation of bones along the spline.
- SCR_AlongSpline
- By applying the 'minimum' rotation needed, point the SplineBoneAxis of each bone along the direction of the spline.
- SCR_Interpolate
- Interpolate the rotation of each bone between the rotation of the bone at the start and end of the spline.