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UE3:SkelControlSpline (UDK)

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UDK Object >> AnimObject >> SkelControlBase >> SkelControlSpline
Package: 
Engine
This class in other games:
UT3

null

Properties

Property group 'Spline'

bInvertSplineBoneAxis

Type: bool

Invert the direction we get for the start of the spline.

BoneRotMode

Type: ESplineControlRotMode

Controls how the rotation of each bone along the length of the spline is modified.

EndSplineTension

Type: float

Strength of tangent at the controlled bone.

Default value: 10.0

SplineBoneAxis

Type: Object.EAxis

Axis of the controlled bone (ie the end of the spline) to use as the direction for the curve.

Default value: AXIS_X

SplineLength

Type: int

Number of bones above the active one in the hierarchy to modify to make into a smooth curve.

Default value: 2

StartSplineTension

Type: float

Strength of tangent at the start of the chain.

Default value: 10.0

Enums

ESplineControlRotMode

SCR_NoChange 
Do not modify rotation of bones along the spline.
SCR_AlongSpline 
By applying the 'minimum' rotation needed, point the SplineBoneAxis of each bone along the direction of the spline.
SCR_Interpolate 
Interpolate the rotation of each bone between the rotation of the bone at the start and end of the spline.