Gah - a solution with more questions. – EntropicLqd

UE3:SkelControlWheel (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> SkelControlBase >> SkelControlSingleBone >> SkelControlWheel
Package: 
Engine
This class in other games:
UDK

null

Properties

Property group 'Wheel'

bInvertWheelRoll

Type: bool

If we should invert the rotation applied to the wheel for rolling motion.

bInvertWheelSteering

Type: bool

If we should invert rotation applied to the wheel for steering.

WheelDisplacement

Type: float

Modifiers: transient

Units to move the wheel up vertically.

WheelMaxRenderDisplacement

Type: float

Maximum displacement that the wheel will be rendered at. Used to avoid graphical clipping of wheel into chassis etc

Default value: 50.0

WheelRoll

Type: float

Modifiers: transient

Current rolling angle of wheel. In degrees.

WheelRollAxis

Type: Object.EAxis

Axis around which the wheel rolls.

Default value: AXIS_X

WheelSteering

Type: float

Modifiers: transient

Steering angle of wheel. In degrees.

WheelSteeringAxis

Type: Object.EAxis

Axis around which wheel steering occurs.

Default value: AXIS_Z

Default values

Property Value
bAddRotation True
bAddTranslation True
bApplyRotation True
bApplyTranslation True
bIgnoreWhenNotRendered True
BoneRotationSpace BCS_BoneSpace
BoneTranslationSpace BCS_BoneSpace