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UE3:SkeletalMeshCinematicActor (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> SkeletalMeshActor >> SkeletalMeshCinematicActor |
- Package:
- Engine
- Direct subclass:
- SkeletalMeshActorMAT
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Version of SkeletalMeshActor intended to be used in cinematics, when SkeletalMeshActorMAT is too heavyweight.
Subobjects[edit]
FaceAudioComponent[edit]
Class: Engine.AudioComponent
Inherits from: SkeletalMeshActor.FaceAudioComponent
No new values.
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: SkeletalMeshActor.MyLightEnvironment
Property | Value |
---|---|
bSynthesizeSHLight | True |
SkeletalMeshComponent0[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: SkeletalMeshActor.SkeletalMeshComponent0
Property | Value |
---|---|
Animations | None |
bAcceptsDynamicDecals | True |
bAcceptsStaticDecals | True |
bAllowAmbientOcclusion | False |
bUpdateSkelWhenNotRendered | True |
LightEnvironment | DynamicLightEnvironmentComponent'Engine.Default__SkeletalMeshCinematicActor:MyLightEnvironment' |
ReplacementPrimitive | None |