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UE3:SkeletalMeshSocket (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> SkeletalMeshSocket |
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Properties[edit]
Property group 'SkeletalMeshSocket'[edit]
BoneName[edit]
Type: name
Modifiers: const, editconst
PreviewSkelComp[edit]
Type: SkeletalMeshComponent
Modifiers: const, editconst, transient
PreviewSkelMesh[edit]
Type: SkeletalMesh
Modifiers: editoronly
PreviewStaticMesh[edit]
Type: StaticMesh
Modifiers: editoronly
RelativeLocation[edit]
Type: Object.Vector
RelativeRotation[edit]
Type: Object.Rotator
RelativeScale[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
SocketName[edit]
Type: name
Modifiers: const, editconst
Defines a named attachment location on the SkeletalMesh. These are set up in editor and used as a shortcut instead of specifying everything explicitly to AttachComponent in the SkeletalMeshComponent. The Outer of a SkeletalMeshSocket should always be the SkeletalMesh.