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UE3:SoundNodeAmbient (UDK)
- Package:
- Engine
- Direct subclass:
- SoundNodeAmbientNonLoop
- This class in other games:
- UT3
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Defines the parameters for an in world looping ambient sound e.g. a wind sound
Properties[edit]
Property group 'Attenuation'[edit]
bAttenuate[edit]
Type: bool
Enable attenuation via volume
Default value: True
bSpatialize[edit]
Type: bool
Enable the source to be positioned in 3D
Default value: True
dBAttenuationAtMax[edit]
Type: float
The volume at maximum distance in deciBels
Default value: -60.0
DistanceModel[edit]
Type: SoundNodeAttenuation.SoundDistanceModel
What kind of attenuation model to use
RadiusMax[edit]
Type: float
The range at which the sound has attenuated completely
Default value: 5000.0
RadiusMin[edit]
Type: float
The range at which the sound starts attenuating
Default value: 2000.0
Property group 'LowPassFilter'[edit]
bAttenuateWithLPF[edit]
Type: bool
Enable attenuation via low pass filter
LPFRadiusMax[edit]
Type: float
The range at which to apply the maximum amount of low pass filter
Default value: 7000.0
LPFRadiusMin[edit]
Type: float
The range at which to start applying a low passfilter
Default value: 3500.0
Property group 'Modulation'[edit]
PitchMax[edit]
Type: float
The upper bound of pitch (1.0 is no change)
Default value: 1.0
PitchMin[edit]
Type: float
The lower bound of pitch (1.0 is no change)
Default value: 1.0
VolumeMax[edit]
Type: float
The upper bound of volume (1.0 is no change)
Default value: 0.7
VolumeMin[edit]
Type: float
The lower bound of volume (1.0 is no change)
Default value: 0.7
Property group 'Sounds'[edit]
SoundSlots[edit]
Type: array<AmbientSoundSlot>
Sounds to play
Internal variables[edit]
bAttenuateWithLowPassFilter[edit]
Type: bool
Modifiers: deprecated
LPFMaxRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMaxRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
LPFMinRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionLPFMinRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
MaxRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionMaxRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
MinRadius[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionMinRadius |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
PitchModulation[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionPitch |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
VolumeModulation[edit]
Type: DistributionFloat.RawDistributionFloat
Modifiers: deprecated
Default value:
Member | Value |
---|---|
Distribution | DistributionVolume |
LookupTable |
|
LookupTableChunkSize | 1 |
LookupTableNumElements | 1 |
Op | 1 |
Wave[edit]
Type: SoundNodeWave
Modifiers: deprecated
Structs[edit]
AmbientSoundSlot[edit]
Modifiers: native
- SoundNodeWave Wave
- float PitchScale
- float VolumeScale
- float Weight
Default values:
Property | Value |
---|---|
PitchScale | 1.0 |
VolumeScale | 1.0 |
Weight | 1.0 |